Resume
Chengyuan Luo's Resume
Basics
Name | Chengyuan Luo |
Label | Undergraduate Student |
luo_cy@sjtu.edu.cn | |
Url | https://nicklcy.github.io |
Summary | Senior Student at SJTU-Paris Elite Institute of Technology, Shanghai Jiao Tong University |
Work
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2024.06 - 2024.08 Robot 3D Vision Intern
ABB Engineering (Shanghai) Ltd.
Develop a framework for detecting specific objects and estimating poses for robot manipulation
- Robotics
- 3D vision
- Object Detection
- Pose Estimation
Education
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2024.08 - 2025.06 Shanghai, China
Bachelor's Degree
Shanghai Jiao Tong University
French and Information Engineering
- Machine Learning
- Mathematical Foundation for Artificial Intelligence
- Data Structure
- Digital Signal Processing
Awards
- 2023.09
- 2024.11
Academic Scholarship (First Prize)
SJTU-Paris Elite Institute of Technology
One out of 40+ students of class 2025 with information engineering as our concentration
Publications
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2025.02.06 AnyPlace: Learning Generalized Object Placement for Robot Manipulation
ArXiv
Object placement in robotic tasks is inherently challenging due to the diversity of object geometries and placement configurations. To address this, we propose AnyPlace, a two-stage method trained entirely on synthetic data, capable of predicting a wide range of feasible placement poses for real-world tasks.
Skills
Programming | |
C/C++ | |
Python | |
JavaScript | |
SQL |
Software/Frameworks | |
Linux (Arch Linux, Ubuntu) | |
ROS | |
OpenCV | |
Open3D | |
NVIDIA Isaac Sim and Lab | |
LaTeX | |
Typst |
Languages
Chinese | |
Native speaker |
English | |
Fluent |
French | |
Intermediate |
Projects
- 2024.02 - 2024.04
Optimization of basketball trajectory
Course project for Optimization Theory. Implemented a differentiable physics simulator along with various gradient descent methods to optimize basketball trajectory for a game
- Optimization
- Differentiable Physics Simulator
- 2023.04 - 2023.06
AI player for the Othello game
Course project for Mathematical Foundation for Artificiall Intelligence. Created an AI player using the minimax algorithm and alpha-beta pruning with heuristics scoring.
- Board Game
- Artificial Intelligence